![]() ![]() This 'feature', known to 'more accurately' double or even quadruple a Unity game's memory footprint on iOS/tvOS, hitting memory limits and causing apps to crash, for over half a year now- when they previously worked fine, means that, while we were able to ship a game that looked better on older hardware (even four year old hardware) two years ago, now we must curtail what is possible with Unity on these platforms to get it to work on even newer hardware today. Well, if you have been following the iOS Large Memory Usage thread, the issue of which Astrogun internally called the 'Titanium Moth' bug, the latest reply from Unity via Apple is essentially that it is a feature, not a bug:
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |